City: Kad Ojfeld-cïäghko

Kad Ojfeld-cïäghko

Kad Ojfeld-cïäghko
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1181
Community LeaderLord Gruzny
Area24 km2 (9 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation1920 m (6299 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population5827
Population Density242 people per km2 (647 people per mi2)
Town AuraElven High Magic
Naming
Native nameKad Ojfeld-cïäghko
Pronunciation/ojˈfeld/ /cɑxˈko/
Direct Translation[pearl] [chief]
Translation[Not Yet Translated]

Kad Ojfeld-cïäghko (/ojˈfeld/ /cɑxˈko/ [pearl] [chief]) is a temperate City located in the Mïpirudnoplu Principality of the Tano.

The name Kad Ojfeld-cïäghko is derived from the Goblin language, as Kad Ojfeld-cïäghko was founded by Laergulnith, who was culturaly Gnoll.

Climate

Kad Ojfeld-cïäghko has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a cold 4°C (39°F) and its average temperature during the winter being a cool 16°C (60°F). Kad Ojfeld-cïäghko receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Ojfeld-cïäghko covers an area of nearly 24 km2 (9 mi2), and an average elevation of 1920 m (6299 ft) above sea level.

Overview

Kad Ojfeld-cïäghko was founded durring the late 13th century in summer of the year 1181, by Laergulnith. The establishment of Kad Ojfeld-cïäghko was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Laergulnith struck deals with nearby nations and communities to establish Kad Ojfeld-cïäghko as a prison colony.

Kad Ojfeld-cïäghko was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad Ojfeld-cïäghko is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kad Ojfeld-cïäghko is buildings are arranged arrounded highly ordered system of restrictive split-log ties streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kad Ojfeld-cïäghko's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Kad Ojfeld-cïäghko's top tier civilian fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Kad Ojfeld-cïäghko has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Kad Ojfeld-cïäghko’s streets. The city is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Kad Ojfeld-cïäghko has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Ojfeld-cïäghko has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ojfeld-cïäghko. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ojfeld-cïäghko's parks.

Kad Ojfeld-cïäghko has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ojfeld-cïäghko.

Kad Ojfeld-cïäghko has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Ojfeld-cïäghko has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Ojfeld-cïäghko has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Ojfeld-cïäghko has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Ojfeld-cïäghko has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ojfeld-cïäghko has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Ojfeld-cïäghko has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ojfeld-cïäghko's public wards, blessings, and other arcane systems.

Kad Ojfeld-cïäghko has an Millitary Academy which trains military officers and specilists.

Kad Ojfeld-cïäghko possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Ojfeld-cïäghko's grid is powered by hydrogalvanic generators.

Kad Ojfeld-cïäghko possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Ojfeld-cïäghko has a first rate hospital which caters to anyone in need of long term medical care.

Kad Ojfeld-cïäghko has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ojfeld-cïäghko's natural decorations nor waterways.

Kad Ojfeld-cïäghko has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Ojfeld-cïäghko has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Ojfeld-cïäghko has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Ojfeld-cïäghko's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is recurring in Kad Ojfeld-cïäghko.

The Butterfly/Moth near Kad Ojfeld-cïäghko are known to be a mutant strain of the creature.

Kad Ojfeld-cïäghko's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Wild Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 16
  • Farm Laborer: 29
  • Hunters: 19
  • Milk Maids: 17
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 14
    • Farmland: 23424 m2
    • Cattle and Similar Creatures: 1456
    • Poultry: 17481
    • Swine: 1165
    • Sheep: 58
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 582

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 12
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 18
  • Carpenters: 21
  • Clothmakers: 17
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 13
  • Farrier: 29
  • Furriers: 3
  • Glassworkers: 19
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 16
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 8
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 20
  • Tailors: 40
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 16
  • Chandlers: 15
  • Chicken Butchers: 15
  • Entrepreneurs: 6
  • Fine Clothiers: 14
  • Fishmongers: 13
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 27
  • Spice Merchants: 7
  • Wine-sellers: 12
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 34
  • Barbers: 28
  • Coachmen: 8
  • Cooks: 23
  • Doctors: 11
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 15
  • Housekeepers: 15
  • Housemaids: 36
  • House Stewards: 18
  • Inns: 5
  • Laundry maids: 11
  • Maidservants: 17
  • Nursery Maids: 11
  • Pastrycooks: 20
  • Restaurateur: 23
  • Tavern Keepers: 29

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 10
  • In-Town Couriers: 12
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 14
  • Millers: 12
  • Miners: 13
  • Oilmen and Polishers: 8
  • Postmen: 14
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 18
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 17

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 6
  • Educators: 15
  • Engineers: 8
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 7
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 6
  • Kami Clerk: 11
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 9
  • Militia Officers: 52
  • Monks, Monastic: 18
  • Monks, Civic: 18
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 22
  • Rangers: 7
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 22

Cottage Industries

  • Brewers: 15
  • Comfort Services: 26
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 18
  • Needleworkers: 21
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 27
  • Spinners: 15
  • Tinker: 6
  • Weaver: 15

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 2
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 18
  • Writers: 20

Produce Industries

  • Butter Churners: 18
  • Canners: 18
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 10
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2122 of Kad Ojfeld-cïäghko's population work within a Foundational Occupation.

3531 of Kad Ojfeld-cïäghko's population do not work in a formal occupation, but do contribute to the local economy. 174 (3%) are noncontributers.

Points of Interest

Kad Ojfeld-cïäghko's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Kad Ojfeld-cïäghko suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Kad Ojfeld-cïäghko. The ice, snow, and wind killed 286 people, 249 livestock, and destroyed 89. The event is remembered as Loss's Breath.

History